Superhero and cartoon characters have become integral parts of the electronic entertainment industry. Around the world, youngsters and guys who can’t get dates spend countless hours in front of their computers and video-game systems.
With this in mind, I salute the melding of pop-culture character and Silicon Valley with a look at some …
Comics plugged in
n Marvel Comics’ legendary web slinger returns to home entertainment consoles through the aptly titled Spider-Man 2 ($49.99). Activision teams up with Sony to deliver a free-roaming, third-person action game based on the current cinema hit by director Sam Raimi. The lucky owner of either an Xbox, PlayStation 2 or GameCube controls Spider-Man as he protects New York City’s fair citizens from his various archenemies.
What’s the story?: Two years have passed since the mild-mannered Peter Parker walked away from his longtime love Mary Jane Watson and decided to take the road to responsibility as Spider-Man. Peter must face new challenges as he struggles to cope with the gift and the curse of his powers while balancing his dual identities as an elusive superhero and college student. The relationships Peter holds most dear are now in danger of unraveling as he clashes with the powerful, multi-tentacled villain Doctor Octopus.
Characters’ character: Activision goes above and beyond the call of duty in delivering an incredibly authentic superhero cinematic experience. Utilizing the vocal talents of the film’s primary stars Tobey Maguire (Spider-Man), Kirsten Dunst (Mary Jane Watson) and Alfred Molina (Doc Ock), developing a physics-based, realistic swinging and web shooting game engine, and creating a virtual Big Apple — including bridges, the Statue of Liberty and two memorial beacons where the World Trade Center towers once stood — the game will completely immerse the player into Peter Parker’s complicated life.
Spider-Man must work through 16 chapters of his life that require he confront such super villains as Doc Ock, the Shocker, Rhino, Mysterio and the alluring Black Cat while carefully amassing Hero points by performing rescues ranging from delivering an injured worker to a hospital in a set time limit to chasing down a stolen car filled with robbers.
He must also complete some fairly routine objectives, including taking pictures for editor Robbie Robertson at the Daily Bugle, delivering pizzas and meeting Mary Jane Watson for a movie.
His abilities perfectly mimic his sequential art counterpart with massive jumping, acrobatic swinging, wall climbing and the webbing of criminals chief among his crime-fighting arsenal.
My only gripe with the game comes in the on-screen, pixilated versions of the human characters, which just look terrible. Mary Jane especially bears no resemblance to her real life, gorgeous counterpart, and that’s really too bad considering how perfectly this dynamic and activity-filled interactive experience delivers.
How would Lt. Frank Drebin fare?: Luckily, three huge helpers allow the fumble-fingered detective to enjoy the game. First, web swinging has an “easy” setting and can be activated to completely take place with the click of a trigger on the controller to offer one of the coolest air ballets ever seen in a video game.
Second, wiseacre actor Bruce Campbell delivers helpful and usually sarcastic advice every time Spidey finds a Hint icon to reveal the easiest ways to accomplish moves. Finally, a handy map and objective icon clearly marks where the hero must go during chapters down to measuring the distance to his objectives numerically.
Parental blood-pressure meter: 120/90, slightly elevated. Spider-Man must help citizens as much as he beats up thugs with absolutely no body fluids, other than webbing, being spilled in the process. Enemies are either defeated and lie on the ground or are strung up to await arrest by the police. Our hero can tire out while jumping from too high a building or taking too many beatings which results in his laying down exhausted.
What if I feel like reading a book?: Marvel Comics overwhelms readers with a lineup of Spider-Man Comics. A few of my favorite titles include Amazing Spider-Man ($2.25 each) written by J. Michael Straczynski, Ultimate Spider-Man ($2.25 each) drawn by Mark Bagley and the 7-part, Ultimate Six ($2.25 each), beautifully illustrated by Trevor Hairsine.
What’s it worth?: This incredible adventure features hundreds of challenges hidden throughout an incredibly rendered New York City. Spider-Man 2 is simply the coolest superhero game available and well worth the price of admission. I also suggest fans grab a BradyGames Strategy ($14.99) to uncover every game secret and utilize its poster map as a handy crime fighting guide to the city.
Pop bytes: A brief review of game titles that didn’t have time to get fully plugged in.
• Dragon Ball Z: Supersonic Warriors, from Atari (for Game Boy Advance, rated “Teen,” suitable for players 13 and older, $29.99). The 20-year old popular Japanese anime and manga series about the heroic Goku defending Earth against extraterrestrial evils returns to Nintendo’s hand-held gaming system in the form of a robust, two dimensional fighter that will consume the time of fans of the books and cartoon series.
Players eventually choose from 15 characters that include Frieza, Vegeta, Android 18, Krillin and Goku as they partake in six modes of action that are reminiscent of Capcom’s legendary tag-team, battle games — all confined to a 2.5-inch-by-2-inch screen.
This Dragon Ball button-mashing extravaganza boasts the ability for opponents to hover in the air as they punch, kick, blast and bounce off one another, a roving camera that simulates a 3-D feel around familiar landscapes and even a store to purchase character upgrades as the player succeeds in his matches.
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